Showing posts with label British sci fi. Show all posts
Showing posts with label British sci fi. Show all posts

Tuesday, 20 November 2018

Solis (UK 2018: Dir Carl Strathie)

Despite its Hollywood sheen and outer space setting, the sci-fi feature Solis was entirely filmed in a studio in Yorkshire, which is as much an advert for UK technology in movie production (Goldfinch Studios in Selby, if you're interested) as it is for Carl Strathie, who has achieved quite something for his first feature, in the 'quart out of a pint pot' low budget filmmaking stakes.

Taking its lead from the David Bowie song 'Space Oddity' by way of Alfonso Cuarón's Gravity, Solis stars lantern-jawed Steven Ogg as asteroid miner Troy Holloway, whose capsule gets caught up in an storm while on his way back from a job. Thrown off course and destined to collide with the sun, Holloway's only hope of survival is to effect repairs to his craft, receiving instructions from the disembodied voice of Commander Roberts (Alice Lowe), also trapped on board another ship, while his oxygen levels deplete at an alarming rate.

Beginning with a quote from a Longfellow poem "Look not mournfully into the past, it comes back not again..." Solis sets itself up as a pensive drama - themes of loss and remorse raise their heads from time to time - but for the most part this feels like a Boy's Own version of the Twelve Labours of Hercules (but on a spaceship), with Holloway facing a number of tests of endurance and tasks of increasing hardship.

David Stone Hamilton's rousing and heroic musical score does a very good job of convincing the audience they're seeing something more important than is actually taking place, but Solis is, when all's said and done, a single hander movie of one bloke in a lot of trouble and having to figure his way out of it, even if it's given the added frisson of having its ninety odd minutes portrayed in real time (Holloway's impending impact is calculated at roughly an hour and half after we first meet him, strapped in his capsule with a dead crew mate by his side).

Lowe, who was fantastic in both Sightseers and Prevenge, is sadly wasted as the voice of Commander Roberts; her rather flat Midlands accent isn't terribly dramatic, and although she's a great actress she's not really given a chance here. Steven Ogg, although no newcomer to the screen, plays lead for the first time and does well with what he has - was it me or was he channeling his inner George Clooney for this role? Sadly most of his acting is restricted to facial contortions and his obvious physicality, as evidenced via roles in TV's Westworld and The Walking Dead, isn't that much in evidence.

For a low budget film Solis looks great. The space capsule is pleasantly and authentically dowdy, and the shots of the silent out of control craft speeding through space to almost certain destruction are effectively rendered. But despite the high production values and the superb photography of Polish cinematographer Bart Sienkiewicz, Solis comes off as a slightly more upmarket version of the 2015 single astronaut in peril UK movie Capsule, which was similarly problematic in conveying drama and peril with such a limited setup.

Thursday, 12 May 2016

The Call Up (UK 2016: Dir Charles Barker)

Maybe it's me, but by the time I saw The Call Up on the final day of the Fantastiq Film Festival in Derby, I was in the mood for a film that wasn't particularly tricksy or overambitious, and had enough visual flair to hold my interest. And Charles Barker's debut feature delivered. Almost.

The films of Paul W.S. Anderson are guilty pleasures of mine, and it was that director's ability to make a film look far richer than its budget that came to mind while watching this story of a group of advanced gamers trapped in a VR nightmare within the confines of a commercial tower block. A bunch of young people (and one slightly older guy - uh oh!) are summoned to an anonymous downtown office having all previously proved themselves versatile gamers. They're invited to try out a state-of-the-art immersive experience, putting them at the heart of some shoot 'em up action, with the aim of working their way down the building without being 'shot'. The twist here is that when wounded in the VR world, they suffer in the real one too - shot twice and they're a goner in real life, which the group discover as they realise that their VR suits, once donned, can't be removed.

Much of the movie is concerned with building up tension as the disparate group discover the (virtual) reality of the situation and try to survive. There's little plot but it doesn't really matter as the movie never sets itself up to be sophisticated or involving in a narrative way - in fact the twist at the end jars in its detail and casts a bit of a pall over what we've seen before. Content wise the obvious comparison here is a scaled down version of The Raid movies of Gareth Evans but without the chop socky.

The Anderson reference is particularly pertinent in the cash restricted claustrophobia of the action (you know each floor of the office block is actually the same set slightly redressed but it doesn't put you off), the shiny hardware on display and the utterly two dimensional cast. Yet The Call Up is never less than watchable: the switching between created VR world and reality, glimpsed as the gamers occasionally take off their helmets, is both effective and disorientating, and there's little let up on the gun play once those helmets are in place.

This is also pleasingly retro stuff. VR is a subject pretty much untouched by filmmakers since CGI turned the fantasy into reality, but the director proves there's still some dramatic mileage in it. The shiny suits and masks recall the stormtroopers of the Star Wars films, and the very 1980s synth score by Tom Raybould complements the look of the thing really well.

The Call Up is by no means a masterpiece - at the screening I attended the audience was decidedly mixed in its response - but it's an assured debut from Charles Barker and one which, until the rather unconvincing final scenes, is happy to deliver its thrills without complexity but with some finesse.

Tuesday, 5 April 2016

Narcopolis (UK 2015: Dir Justin Trefgarne)

The future is clearly not very bright, and you only need to wear shades to avoid detection in newcomer Justin Trefgarne's murky but not totally unenjoyable sci-fi/time travel thriller.

The director has created a world set largely in 2024 which doesn't look too different from our own, except that all recreational drugs have been legalised, so that large swathes of the city (unnamed, but filmed in Swansea, Wales) population remain either blissed out or criminally desperate for their next fix.The city is policed by 'drecks' - so named because they clear up all the messes others don't want to. Narcopolis focuses its story on one of these cops, Frank Grieves - an embittered ex druggie with a messy family life and the accidental shooting of his boss haunting his past - who we first meet investigating a corpse with half its face missing, whose records don't show up on the police databases.

As the film widens out it takes in time travel elements, corrupt cops, an evil drugs corporation called Ambro (presumably short for Ambrosia) who have cornered the market in drug supply while testing a new strain on unwilling victims, and family drama. It's difficult to explain much more without giving some key parts of the plot away, but it's safe to say that while it doesn't end happily there is at least a drawing together of these strands.

Trefgarne holds off pulling these elements together for most of the film's running time which can make it a bit of a headscratcher (although if you've seen any time travel movies you'll probably guess one of the plot reveals quite early). This is a bold move, but the confusing events are anchored by some good if downplayed acting (Elliot Cowan as Grieves is suitably world weary) and the director's decision to render the world not as a CGI dominated futuropolis but rather a noirish network of alleys and roadways - with empty warehouse locations kept to a minimum - is a sensible one within the limits of budget. However at times, with its I-know-it-didn't-cost-much-but-here's-some-fast-editing-and-extreme-close-ups-to-compensate look, this makes Narcopolis look like a slightly more expensive version of an episode of Spooks.

Dystopian sci fi is not new and technically there isn't anything particularly innovative in Narcopolis. It also has an at times rather shaky script and some of the support acting is a little underdone. But it's good to see a reasonably convincing world of the future produced on a minuscule budget, and let's face it good to see any Brit sci-fi on our screens. Not bad.